Almost all of my creative work since 2005 has been situated around imagining, coding, and using generative systems. Some of these systems use various aspects of artificial intelligence, including multi-agent systems, machine learning, and genetic algorithms. More recently, my work has focused upon the use of musebots
Musebots
DreamPrompt (2023)
Using dreamstudio.ai, an AI image generator, to create the still images for video processing in the same system as A Walk to Meryton
Moments for Norm (2022)
a generative performance work for Norman Adams.
A Walk to Meryton (2021-)
A generative system that autonomously creates complete ambient compositions.
Blomster – The Human Garden (2021-)
Generative music, sound, and video (by Angela Ferraiolo) with live movement by Kathryn Ricketts
The New Normal (2021)
audio and video musebots negotiating through an archive; a take-off on Zoom meetings, and a possible future for what artmaking might become.
Coming Together: LUG (2020)
audio and video musebots negotiating through an archive; with Kathryn Rickets and Simon Lysander Overstall
Unauthorized (2019)
musebots collaborating with theatre/dance artist Kathryn Ricketts
tinySounds (2019)
musebots reacting to vocal sounds
Rattlestrap (2018)
musebots making Trap/Future Bass
Imaginary Miles (2018)
musebots modelled after the Miles Davis ensembles of the late 1960s
Ambient Landscapes (2018)
musebots accompanying generative video by Jim Bizzocchi
Indifference Engine (2017- )
musebots listening to and sometimes ignoring an improvising musician
Moments (2016- )
musebots autonomously creating 10 minute moment-form compositions
MachineSongs (2015)
musebots controlling robotic instruments
Various Metacreative systems
Flow My April Joy (2016)
music generation from statistical models
An Unnatural Selection (2014)
generative system using a genetic algorithm to create musical notation for live performance
Generative Electronica Statistical Modelling Instrument (GESMI) (2013-14)
generative electronica; Breakbeat and House music by machine
Indifference Engine (2013-14)
for improvising musician and generative system
Roboterstück (2012)
for 18 armed robotic percussionist
And One More (2012)
for Notomoton, with four percussionists and bass
More Than Four (2012)
for Notomoton, with four mallet instruments and bass
Gradual (2011)
for violin, marimba, and Disklavier
Dead Slow / Look Left (2011)
for string Quartet and percussion
One of the Above
for solo percussion
Coming Together (2010-11)
a series of works modelled upon human improvisation
Other, Previously (2009)
for string quartet
Sahayata (2009)
for Esitar, Edilruba, robotic percussion, and Disklavier
Kinetic Engine systems
Bhatik (2009)
for Notomoton and Curtis Bahn
In Equilibrio (2009)
live generative system and Disklavier
Armar (2009)
for four percussionists
Kinetic Engine (2005-2010)
a multiagent system
Earlier work
fixed media electroacoustic music
a few non-interactive, non-generative works
music for dance
from my former life as a composer for dance companies